How to properly build patchwork? #28

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opened 2026-08-18 13:52:58 +00:00 by sieun000 · 8 comments

I can't get it! I try to build it but that just doesn't function on rpcs3/ps3

I even tried to build a 1.3 version BUT STILL!!

  1. It doesn't work
  2. The file size IS VERY different from the build!

My build:
.prx - 29kb
rpcs3.sprx - 12,3kb!

1.3 build:

rpcs3.sprx – 30,6kb!
. prx _ 29kb, it matches the build perfectly
But when you try to sign it it just becomes 12,3kb

Sooo idk 🥀🥀
And neither of custom builds work

I can't get it! I try to build it but that just doesn't function on rpcs3/ps3 I even tried to build a 1.3 version BUT STILL!! 1. It doesn't work 2. The file size IS VERY different from the build! My build: .prx - 29kb rpcs3.sprx - 12,3kb! 1.3 build: rpcs3.sprx – 30,6kb! . prx _ 29kb, it matches the build perfectly But when you try to sign it it just becomes 12,3kb Sooo idk 🥀🥀 And neither of custom builds work
Author

Maybe im missing something? I have cell SDK, scetools and make_fself

And yeah it builds the plugin but after trying to sign it it just breaks

Maybe im missing something? I have cell SDK, scetools and make_fself And yeah it builds the plugin but after trying to sign it it just breaks
Author

Im doing
make all , maybe something is missing? Pls help🕊

Im doing make all , maybe something is missing? Pls help🕊
Author

Oh and also readme guide is very outdated because I just learned that tmp is not used for settings now

Oh and also readme guide is very outdated because I just learned that tmp is not used for settings now
Owner

That is odd, the builds should be more or less reproducible, what OS are you on, what SDK version do you have, where did you get your version of make from (minGW, Visual Studio, etc.), anything else you can think might be notable. So far the environments I've been building with have been odd to say the least, as I'm primarily on a Mac using either Parallels with Windows 11 on ARM or running the SDK in Wine.

Also yeah, the README is quite out of date, it's on the list of things to do for 2.0

That is odd, the builds should be more or less reproducible, what OS are you on, what SDK version do you have, where did you get your version of make from (minGW, Visual Studio, etc.), anything else you can think might be notable. So far the environments I've been building with have been odd to say the least, as I'm primarily on a Mac using either Parallels with Windows 11 on ARM or running the SDK in Wine. Also yeah, the README is quite out of date, it's on the list of things to do for 2.0
Author

Im using windows 11 x86-64, ps3 4.75 SDK, msys2 with make

Probably a problem..?? I will try building it on my hackintosh then..

Wait no! The .prx builds just fine but signing is the breaking point

Im using windows 11 x86-64, ps3 4.75 SDK, msys2 with make Probably a problem..?? I will try building it on my hackintosh then.. Wait no! The .prx builds just fine but signing is the breaking point
Author

Also, I guess that lbp goty and lbp2 extras editions aren't supported by rpcs3 patch yet?

Also, I guess that lbp goty and lbp2 extras editions aren't supported by rpcs3 patch yet?
Owner

what output are you getting at the signing step, it should say something about scetool. LBP GOTY and LBP2 Extras editions still use the same EBOOTs as every other LBP release to my knowledge, so any RPCS3 patches should be compatible as long as the games are updated to their latest versions.

what output are you getting at the signing step, it should say something about scetool. LBP GOTY and LBP2 Extras editions still use the same EBOOTs as every other LBP release to my knowledge, so any RPCS3 patches should be compatible as long as the games are updated to their latest versions.
Owner

Windows should be fine as that's what was intended by the SDK originally.

Windows should be fine as that's what was intended by the SDK originally.
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HugeSpaceship/patchwork#28
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