How to properly build patchwork? #28
Labels
No labels
bug
documentation
duplicate
enhancement
good first issue
help wanted
invalid
question
wontfix
No milestone
No project
No assignees
2 participants
Notifications
Due date
No due date set.
Dependencies
No dependencies set.
Reference
HugeSpaceship/patchwork#28
Loading…
Add table
Add a link
Reference in a new issue
No description provided.
Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
I can't get it! I try to build it but that just doesn't function on rpcs3/ps3
I even tried to build a 1.3 version BUT STILL!!
My build:
.prx - 29kb
rpcs3.sprx - 12,3kb!
1.3 build:
rpcs3.sprx – 30,6kb!
. prx _ 29kb, it matches the build perfectly
But when you try to sign it it just becomes 12,3kb
Sooo idk 🥀🥀
And neither of custom builds work
Maybe im missing something? I have cell SDK, scetools and make_fself
And yeah it builds the plugin but after trying to sign it it just breaks
Im doing
make all , maybe something is missing? Pls help🕊
Oh and also readme guide is very outdated because I just learned that tmp is not used for settings now
That is odd, the builds should be more or less reproducible, what OS are you on, what SDK version do you have, where did you get your version of make from (minGW, Visual Studio, etc.), anything else you can think might be notable. So far the environments I've been building with have been odd to say the least, as I'm primarily on a Mac using either Parallels with Windows 11 on ARM or running the SDK in Wine.
Also yeah, the README is quite out of date, it's on the list of things to do for 2.0
Im using windows 11 x86-64, ps3 4.75 SDK, msys2 with make
Probably a problem..?? I will try building it on my hackintosh then..
Wait no! The .prx builds just fine but signing is the breaking point
Also, I guess that lbp goty and lbp2 extras editions aren't supported by rpcs3 patch yet?
what output are you getting at the signing step, it should say something about scetool. LBP GOTY and LBP2 Extras editions still use the same EBOOTs as every other LBP release to my knowledge, so any RPCS3 patches should be compatible as long as the games are updated to their latest versions.
Windows should be fine as that's what was intended by the SDK originally.